Just a sketch from work where we caricature-ize each other according to a certain topic. Fun stuff!
Wednesday, March 21, 2012
Thursday, March 15, 2012
|The Sculptris mesh in ZBrush|
|This is what happens when you subdivide the model up...not pretty.|
Tuesday, March 13, 2012
So I'm continuing exploring what I want the head to look like for my new personal project. This was done in Sculptris. I'm really liking it for roughing out a character and getting the shapes quickly, but it leaves a lot to be desired with the artifacting that happens when you subdivide the model. I need Dynamesh for that! Hopefully soon! But I opened this in Modo and did some retopology on it and it was looking great. I'm liking the new process that I'm coming up with.